MetaForge Documentation
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  • MetaForge
    • Getting Started
    • Plugin Configuration
    • Runtime Configuration
    • Project Configuration
    • Model Objects
    • Model Managers
    • Registering Models
    • Conditionals
    • Validators
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NextGetting Started

Last updated 5 months ago

Overview

MetaForge is a versatile library for creating custom editor windows from model objects using metadata in Unreal Engine 5. It provides a reusable system that allows developers to define editor interfaces based on model metadata, streamlining the process of creating complex tools within the Unreal editor.

The library is designed for programmers and requires C++ knowledge to use effectively. MetaForge is modular, making it possible to use each component independently or as a part of a larger system. MetaForge is packaged as an Unreal plugin and is available for sale on the Fab marketplace.

Installation Guide

To install MetaForge in your Unreal project:

  1. Purchase and download MetaForge from the Fab marketplace.

  2. Extract the downloaded package.

  3. Copy the MetaForge folder to your Unreal installation's Plugins directory.

  4. Open your project's .uproject file in Unreal Engine.

  5. Go to the Plugins menu and enable the MetaForge plugin.

  6. Run the project build to make sure everything compiles correctly.

Dependencies

  • Unreal Engine 5.3-5.5

  • C++ development environment set up with the required dependencies for Unreal Engine.

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