Getting Started
To get started with MetaForge, there are a few setup steps:
Plugin installation. Marketplace plugins should automatically be installed into your unreal plugins folder.
Plugin Activation: Activate the plugin in your Unreal Editor.

Project Setup (Below)
Step 1: Define a Model Object
Define a model object and apply annotations to it:
Step 2: Create a Model Manager for Your Objects
Create a model manager that will manage your model objects:
Step 3: Create a Blueprint with the Base Custom Configuration
Create a blueprint using the base custom configuration to link with your model objects.
Step 4: Set Up an Initializer to Register Your Models with MetaForge
Create an initializer to register your models:
Step 5: Connect the Config Blueprint to Your Initializer
Use the initializer to connect the configuration blueprint, as shown in the provided screenshot below:

Step 6: Test Your Setup
Since this is a code based plugin, you will need to execute a build from your IDE, and, in general, it is more efficient to run the editor also from your IDE, so that changing C++ classes and objects is a simpler workflow.
After executing a build, run your editor and open the MetaForge panel, available in the Tools menu.

You should be presented with the MetaForge window:

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