Getting Started

To get started with MetaForge, there are a few setup steps:

  1. Plugin installation. Marketplace plugins should automatically be installed into your unreal plugins folder.

  2. Plugin Activation: Activate the plugin in your Unreal Editor.

Plugin Activation
  1. Project Setup (Below)

Step 1: Define a Model Object

Define a model object and apply annotations to it:

Step 2: Create a Model Manager for Your Objects

Create a model manager that will manage your model objects:

Step 3: Create a Blueprint with the Base Custom Configuration

Create a blueprint using the base custom configuration to link with your model objects.

Step 4: Set Up an Initializer to Register Your Models with MetaForge

Create an initializer to register your models:

Step 5: Connect the Config Blueprint to Your Initializer

Use the initializer to connect the configuration blueprint, as shown in the provided screenshot below:

Blueprint Setup

Step 6: Test Your Setup

Since this is a code based plugin, you will need to execute a build from your IDE, and, in general, it is more efficient to run the editor also from your IDE, so that changing C++ classes and objects is a simpler workflow.

After executing a build, run your editor and open the MetaForge panel, available in the Tools menu.

Tools Menu

You should be presented with the MetaForge window:

MetaForge

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