MetaForge Documentation
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  • MetaForge
    • Getting Started
    • Plugin Configuration
    • Runtime Configuration
    • Project Configuration
    • Model Objects
    • Model Managers
    • Registering Models
    • Conditionals
    • Validators
    • References
    • References (Advanced)
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    • List Properties
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    • Runtime Usage
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  • Overview
  • Configuration Steps
  • Step 2: Configure the Plugin through the MetaForge Window
  1. MetaForge

Plugin Configuration

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Last updated 6 months ago

Overview

This guide provides instructions on how to configure the MetaForge plugin in Unreal Engine to suit your project needs. MetaForge allows you to create custom editor windows, handle model metadata, and simplify various aspects of custom editor development. Proper configuration ensures that the plugin is integrated smoothly with your existing project setup.

Configuration Steps

Step 2: Configure the Plugin through the MetaForge Window

Configuration for MetaForge is done through the MetaForge plugin window:

  1. Open the MetaForge window from the Window menu in Unreal Engine.

  2. In the MetaForge window, navigate to the Settings tab.

  3. Set the Config Blueprint Path and Data Model Save Path according to your project's requirements.

  • Config Blueprint Path: This is used to bootstrap the initialization of the library and call into your custom project code.

  • Data Model Save Path: This path is where to store the output of all of your model managers, and where to load them from either at runtime or on initial plugin load.

Note: The plugin configuration itself is saved to PROJECT_DIR/Content/MetaForge folder.

MetaForge Configuration Window